Non-rigid Face Tracking using OpenCV for Unity
This asset is the Non-rigid Face Tracking Sample that can model and track the many complex parts of a person’s face in WebCamTexture in real-time.
Code is the rewrite of https://github.com/MasteringOpenCV/code/tree/master/Chapter6_NonRigidFaceTracking using the "OpenCV for Unity".
・Texture2DFaceTrackerSample - By detecting and tracking face from Texture2D, draw face’s points and connections.
・WebCamTextureFaceTrackerSample - By detecting and tracking face from WebCamTexture, draw face’s points and connections.
・FaceTrackerARSample - By using the tracking points of the face, display AR Object.
1.1.3
[Common]Improved the processing speed slightly.
1.1.2
[Common]Changed namespace to OpenCVFaceTracker.(To avoid namespace and classname conflict.)
[Common]Fixed CS0618 warnings: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'.
1.1.0
[Common]Changed to methods of moving the AR object.
1.0.9
[Common]Support for “OpenCV for Unity 2.0.0”.
May 22, 2025
May 22, 2025
May 22, 2025
May 22, 2025
May 22, 2025
May 21, 2025
May 21, 2025
May 21, 2025
May 21, 2025
May 21, 2025